Less than 24 hours have passed since Diablo IV was made available to all gamers, and it is already a huge success. In addition to a relatively seamless early access phase, Blizzard asserts that the game had the strongest launch in company history, shattering sales records and accruing approximately 100 million hours of total player-logged gameplay in just four days.
Only recently released, Diablo IV has already shattered a number of Blizzard records. According to a press statement, the game has become the developer’s all-time fastest-selling product in less than 24 hours. Additionally, it claimed that the game shattered all console and PC pre-order records.
Diablo IV Playing The Game Hours
Just during the “four days of early access,” pre-order players have spent over 93 million hours (10,000 years) playing the game.
The hours played in such a short period of time seem to suggest the game is performing fairly well, even though the business refrained from providing precise data. What those figures actually mean is how they impact server loads?
Since I started playing on June 1, there haven’t been many interruptions or login problems, at least for me. Once, the game abruptly booted me off, and for roughly 10 minutes, I was unable to log back in.
This well-known problem, according to Blizzard support, manifests itself following numerous successive login attempts. Even though I just made one attempt to log back on, it still happened.
Blizzard said it was “really confident” that the launch would go ahead without a hitch before the game became available for early access.
It’s debatable whether it referred to the early access launch. Before the game’s actual launch, the developers most likely used early access as one last “Server Slam” to optimize the game’s servers and server capacity.
“This is a moment years in the making for the Diablo IV team,” said Diablo General Manager Rod Fergusson. “We’re extremely proud to offer players the richest story ever told in a Diablo game.”
In fact, the developer has made a vow to release new narratives and cosmetics every three months. When Microsoft announced this week that two expansions are already in the works and will be released soon, it reaffirmed that pledge.
Early reviews, which at least a few outlets gave Diablo IV a perfect grade, have also boosted sales. It’s challenging to give an always-online a perfect grade simply because doing so demands being online.
By its very nature, it causes troubles when all you want to do is play solo and you have to wait 10 minutes before you can start playing due to server issues.
Having saying that, I’ve had fun playing the game. The narrative is gripping, and some of the lore—like what transpired with Tristram since D3—is unexpected.
Combat is as satisfying as any Diablo game, and Blizzard’s designers have created some new, stylish gear with more on the way.
The only serious issue I have with D4 is how it is monetized. Microtransactional models bother me, especially for a game that costs more than $70.00. However, since every item in the shop is just decorative, there is no need to give Blizzard any more money.
The game only contains three acts instead of the typical four, so if Blizzard intends to charge for further content, Act 4 better be free to prevent player backlash.
To find out what Blizzard accomplishes with those next expansions, we’ll have to wait.
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