Variable refresh rate (VRR) has been one of the most sought features by PS5 owners since its launch. The console is theoretically capable of supporting the technology, but Sony is taking its time bringing it to market. However, PlayStation claims that this will happen in the next months.
VRR is a technique that allows displays to dynamically synchronize their refresh rate to the graphical output, as you may know. VRR can drastically reduce visual artefacts, resulting in a more fluid gaming experience when enabled.
The technology has been around for a while, but Sony has only recently confirmed that it will be included in its newest platform. Even if your PS5 supports VRR, it’s not guaranteed that you’ll be able to use it in every game.
To begin, you’ll need an HDMI 2.1 TV or monitor. Developers will then have to adjust their games to work with VRR. Any existing games will need to be patched to support the new technology.
Under the case of titles that are still in development, creators can prepare them ahead of time so that they can be released with VRR support.
Users will be able to use VRR even if the game doesn’t support it, potentially increasing image quality. Allowing VRR in some of these titles, however, may cause unforeseen visual difficulties.
PlayStation warns that results will differ based on the display and game. Closer to debut, the business promised to release additional information about the technology as well as a list of games that will support it.
The gaming business also announced that the PS5 and PS4 consoles received a new upgrade today, bringing all console users the functionality offered by the February beta software update.
Voice Command (preview) for US and UK accounts, mono audio for headphones, and the option to form or join Open and Closed Parties are all included in the update.
This news comes amid allegations that the PlayStation Network is down, and that certain systems are refusing to recognize a valid PlayStation Plus membership.
These rumors began shortly after PlayStation released a new system upgrade. Some customers said that rebooting the PS5 fixed the problem for them, but many others said that it didn’t. These issues have already been brought to PlayStation’s attention.
To read our blog on “Sony reveals slimmer and lighter PlayStation VR2 and Scene controllers,” click here.
